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Why Organisations Struggle to Create Space for Innovation

For years, many organisations have applied “lean thinking” in entirely inappropriate contexts.

Teams are told to be efficient.
Sprints are micromanaged.
Story points become currency.
Every hour must be accounted for.

This mindset works only when a domain is well understood and commoditised. As Dave Anderson pointed out in the discussion, the Toyota Production System is exceptional — but it was never designed to drive innovation. It was designed to optimise repeatable manufacturing.

Innovation requires something very different:

This misunderstanding leads to the widespread anti-pattern of applying commoditised practices to exploratory work. When teams are forced into the wrong mode, innovation dies before it begins.


The Innovate → Leverage → Commoditise Cycle (ILC)

A central theme in the episode is the importance of the ILC cycle, originally popularised through Wardley Mapping.

  1. Innovate – explore a new idea, using discovery techniques
  2. Leverage – scale and professionalise the viable innovations
  3. Commoditise – automate, industrialise, and optimise
  4. Repeat — using the newly commoditised layer as a platform for new innovation

Good engineering organisations must be comfortable switching between these phases. Many are not.

Problems arise when:

Understanding where you are in the cycle is the foundation for healthy innovation culture.


Domain-Driven Design and Business Domain Discovery

The second major concept in the chapter is domain-driven design (DDD) — not just as a technical technique, but as an organisational alignment tool.

The Team Topologies model expands on this beautifully: teams should be organised around business capabilities, not features or technologies. Getting this wrong is one of the most reliable ways to kill long-term value.

Domain discovery helps leaders determine:

Without clear domains, cognitive load increases, boundaries blur, and teams end up guessing their way through product development.


Observability: The Sensing Engine of Modern Organisations

Innovation requires feedback.
Feedback requires visibility.
Visibility requires observability.

Without observability and meaningful metrics:

As Mark McCann put it: “It’s very hard to learn when you’re blind to what’s going on.”

Observability isn’t a technical capability — it’s an organisational enabler.


Evolving with the System: Adaptability Over Rigidity

The chapter illustrates that innovation doesn’t always come from invention. Apple didn’t invent the MP3 or the touchscreen — but they knew how to identify an emerging trend and leverage it at exactly the right moment.

This strategic timing is only possible when:

The term “frictionless developer experience” comes up here, tied to the work of Nicole Forsgren (Frictionless) and Team Topologies. Developer experience matters because it directly impacts flow state, feedback loops, and cognitive load — the three ingredients of a productive engineering culture.


Photo by Loic Leray on Unsplash

The Return of Sustainability in Cloud Architecture

Sustainability isn’t a side quest. It is a competitive advantage.

Well-architected systems tend to be:

The team note that “serverless first” is often a proxy for sustainability. Serverless systems consume resources only when needed, align naturally to demand patterns, and eliminate wasteful 24/7 compute consumption.

With AWS and other cloud providers now offering more granular carbon metrics, sustainability has become measurable — not just philosophical.


Proactive vs Reactive Leadership

One of the most powerful distinctions in the chapter is between:

Leaders who operate reactively remain trapped in short-term thinking. Those who invest in situational awareness, good metrics, strong domain boundaries, and well-architected systems create the conditions for innovation.

Proactive leadership is not about predicting the future — it’s about preparing for it.


Creating Space for Innovation

The chapter concludes with a simple but powerful principle:

A well-architected system is sustainable, resilient, and easy to evolve.
These qualities create the space for innovation and future value.

If teams are constantly firefighting, if systems are unstable, or if cognitive load is high, there is no room for creativity or exploration. By contrast, when systems are calm and predictable, innovation becomes not only possible but expected.


Final Thoughts

Chapter 18 brings together some of the most important themes in modern technology leadership:

Innovation isn’t the product of chaos or luck. It’s the result of creating the right environment — organisationally, architecturally, and culturally.

When you build sustainably and architect for evolution, you don’t need to force innovation.
You simply make space for it.

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